using System.Collections.Generic;
using UnityEngine;

namespace NodeCanvas
{
	public class EventDebugger : MonoBehaviour
	{
		public bool logEvents;

		public Dictionary<string, List<EventHandler.SubscribedMember>> subscribedMembers
		{
			get
			{
				return EventHandler.subscribedMembers;
			}
		}

		private void Awake()
		{
			EventHandler.logEvents = logEvents;
		}
	}
}
